![]() Underground cities bustle and radiate with wretched life, and each location has been crafted with a rare degree of detail. The mostly surdy story only truly falters in the final act, where a series of revelations stack on top of one another so quickly that vital plot points go half-mentioned and it's easy to lose track of what's going on.Īs they did in Metro 2033, 4A regularly demonstrates an uncanny mastery of the alchemy of atmosphere. 4A seems to have taken notes from Half-Life 2 in a number of places while there aren't any puzzles to solve, the game's pacing often recalls Valve's 2004 masterpiece. One moment you'll find yourself in a factory taking on squads of well-armed soldiers, and shortly afterward you'll be alone in a swamp, facing off against horrible crab-monsters. The peaks and troughs of the narrative have been organized with a great deal of care the story shifts between non-combat exploration, stealth, all-out firefights, and horror-tinged monster fighting with ease. What follows is a breathless, well-paced and, aside from a handful of moral choices that affect the story's outcome, resolutely linear single-player story that has Artyom touring the lair of the fascistic Fourth Reich, a compound staffed by a powerful Communist army, and working his way through all manner of spooky catacombs, caves, and numerous jaunts to the surface. The subsequent discovery of a single surviving Dark One sets the plot of Last Light in motion. Last Light assumes that players got the "bad ending" in Metro 2033 and took the option to blast the entire population of Dark Ones into oblivion. That conflict centers around the mysterious "Dark Ones," freaky-looking humanoid beings who possess psychic powers and terrify the human denizens of the Metro. The tale stands on its own, though it does assume a fair amount of knowledge of the conflict at the heart of the first game. Like Metro 2033, Last Light tells the story of a soldier named Artyom. This is the sort of game that mentions, in its opening cinematic, the very real possibility that God is dead. In Russia, survivors have retreated to the Metro, re-forging a bleak semi-existence in the tunnels beneath the city. The Metro series is set some years after nuclear war has ruined the surface of the Earth and put an end to civilization as we know it. The Metro games are based on the works of author Dmitry Glukhovsky the first game was based on his novel of the same name, and while the sequel isn't based on a specific work, it directly carries on the first game's storyline. The (cheery!) first-person shooter is Russian studio 4A Games' follow-up to their flawed 2010 gem, Metro 2033. Those are some of the questions raised by Metro: Last Light. ![]() What will the world look like after the bombs fall? Can God exist in a place without hope? When man's desire to survive overrides his morality, is the empire he constructs worth saving?
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