![]() The versions that take a TextAsset must be called from the main thread. The versions of this method that take strings can be called from background threads. If the input is null or empty, FromJson returns null. ![]() a field of type T will have value default(T) - it will not be given any value specified as a field initializer, as the constructor for the object is not executed during deserialization). If the JSON representation is missing any fields, they will be given their default values (i.e. Note that classes derived from MonoBehaviour or ScriptableObject can be used with JsonUtility.FromJsonOverwrite as an alternative. Only plain classes and structures are supported classes derived from UnityEngine.Object (such as MonoBehaviour or ScriptableObject) are not. Fields that have unsupported types, as well as private fields or fields marked with the NonSerialized attribute, will be ignored. Starting today, we’re beginning a closed beta for Muse Chat. The Unity project is located in src/Unity. Notes The master branch should mirror jsonfx. The eventual goal of Muse is to enable you to create almost anything in the Unity Editor using natural input such as text prompts and sketches. Installation Install Unity-JsonFX-2.0.unitypackage in your Unity project ( Assets->Import Package->Import Custom Package. In the past couple weeks JsonFX has broken for me on iOS devices (still works fine in the Editor). As Marius mentioned, you will need to explicitly tell the Unity build toolchain to not strip the ByteConverter type. Note that although the 'Stripping Level' setting in the Unity Editor may be set to 'Disable' the IL2CPP scripting backend will still perform the equivalent byte code stripping. ![]() Fields of the object must have types supported by the serializer. 2 days ago &0183 &32 Unity Muse is an AI platform that accelerates the creation of real-time 3D applications and experiences like video games and digital twins. test project for Unit圓d 4.x + JsonFX 1.x (the project is named incorrectly, in the source code its named testColliders but that is just because theres really no good way to rename a project in Unity). This does look like a problem with stripping. 2 days ago &0183 &32 Unity Muse is an AI platform that accelerates the creation of real-time 3D applications and experiences like video games and digital twins. This directive is not recommended to be used in this version. The JsonFX can serialize data and string looks like string serialized by Json.Net, but JsonFX can't deserialize data back. It must be a plain class/struct marked with the Serializable attribute. The directive USEJSONFXUNITY (uses JSONFx 1.4 dll) works only for UNITYSTANDALONE or UNITYWEBPLAYER or UNITYANDROID and NOT for UNITYIOS. I just want to serialize some data and deserialize it back, and it must work on iOS platform. Internally, this method uses the Unity serializer therefore the type you are creating must be supported by the serializer.
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